X010TA0002
Easy
X010TA0003
Average
X010TA0004
Hard
X010TA0005
Very hard
X005TA0000
Do you want to end your turn now?
X020TA0000
S (save)
X020TA0001
Q (quit)
X003TA0001
Cannot connect to game session
X002TA0033
Dismiss %UNITNAME%?
X003TA0002
Invalid filename
X003TA0003
Saving game
X005TA0027
Cannot use staffs and scrolls because a leader is not selected or does not possess the Leader ability
X005TA0029
Thief action successful!
X005TA0031
\c000;000;000;\hC;\vC;\fLarge;Failure!
X005TA0032
\c000;000;000;\hC;\vT;\fLarge;Success!
X005TA0033
%ATTACKER% is attacking a village. Do you want to see the battle?
X005TA0036
How many gold coins do you want?
X003TA0004
Please Wait
X005TA0037
\n____________\n\nThe offer has been declined!
X005TA0038
\n____________\n\nThe offer has been accepted!
X005TA0039
%BUYER% is offering you %QTY% in gold. Do you accept the counter-offer?
X005TA0042
You are victorious!
X005TA0043
\hC;You found the item %ITEM%
X005TA0044
\hC;You found %CURRENCY%
X040TA0001
This building is already built
X040TA0002
More gold is needed to build this structure
X040TA0003
This building is in construction
X040TA0004
The %s must be built first.
X040TA0005
This building is exclusive to another building already built
X005TA0047
\fLarge;Beginning day %NUMBER%
Begin of turn
X005TA0051
Income:
Begin of turn and capture resources
X005TA0053
More gold needed to enroll this unit
X005TA0054
More gold needed to enroll this leader
X008TA0001
\hC;\vC;Miss
Battle
X008TA0002
\hC;\vC;Immune
X005TA0055
%QTY% Gold
X005TA0056
%QTY% Runestone mana
X005TA0057
%QTY% Death mana
X005TA0058
%QTY% Life mana
X005TA0059
%QTY% Infernal mana
X005TA0065
Warrior Lord
X005TA0066
Mage Lord
X005TA0067
Guildmaster
X100TA0001
Close
X100TA0004
Build Structure
X100TA0006
Grow City
X100TA0007
Army Screen
X100TA0012
Select Lord Proficiency
X100TA0013
Select Difficulty Level
X100TA0014
Select Portrait
X100TA0015
Sell item
X100TA0016
Sell spell
X100TA0017
Give gold
X100TA0019
X100TA0020
X100TA0021
Cast spell
X100TA0022
Level 1 spells
X100TA0023
Level 2 spells
X100TA0024
Level 3 spells
X100TA0025
Level 4 spells
X100TA0026
Level 5 spells
X100TA0027
Previous page
X100TA0028
Next page
X100TA0029
Heal unit
X100TA0030
Revive unit
X100TA0031
Dismiss unit
X100TA0034
Accept offer
X100TA0035
Refuse offer
X100TA0040
Back
X100TA0041
Confirm
X100TA0042
Cancel
X100TA0043
Diplomacy Screen
X100TA0044
Briefing
X100TA0047
Map / Resources
X100TA0048
Options
X100TA0049
Research spell
X100TA0050
Spell book
X100TA0052
X100TA0055
Yes
X100TA0056
Confirm action
X100TA0057
Save game
X100TA0058
Quit game
X100TA0060
Guard
X100TA0061
Select Next Leader
X100TA0062
Drop item
X100TA0063
Exchange Between Parties
X100TA0064
Use Staff or Scroll
X100TA0066
End Turn
X100TA0067
Cancel action
X100TA0068
Send offer
X005TA0074
The Magic Tower must be built to research spells.
X005TA0077
A large unit cannot be placed here because there is a unit in the front rank or the back rank.
X005TA0079
Restarting the quest at day %NUMBER%
X005TA0080
\fMedBold;Moving party\fnormal;\n
X005TA0081
\fMedBold;City defenses\fnormal;
X005TA0086
Name of the new leader
X005TA0088
Do you want to terminate the current game?
X005TA0089
X005TA0097
\hC;\vC;\fLarge;Here lies:\fNormal;\n\n
Tomb encyclopedia
X005TA0098
\fnormal;%NAME%%DEFEATED%
X005TA0100
I can sell you this item for %PRICE% gold coins.
X005TA0101
I will buy that item for %PRICE% gold coins.
X005TA0102
Do you want to buy the %NAME% for %GOLD% gold coins?
X005TA0103
Do you want to sell the %NAME% for %GOLD% gold coins?
X005TA0105
New spells for %NAME%
X005TA0106
Items of party %NAME%
X005TA0107
I have many spells that can improve your magical library!
X005TA0108
Do you wish to acquire the spell %NAME%?
X005TA0094
City Development
X005TA0109
%PRICE% gold coins are necessary to purchase this item!
X005TA0110
Off
X005TA0111
Low
X005TA0112
Medium
X005TA0113
Loud
X005TA0114
Normal
X005TA0115
Fast
X005TA0116
Very fast
X005TA0117
Slow
X005TA0118
X005TA0119
X005TA0120
You do not possess enough gold to construct this building.
X005TA0127
Enroll mercenaries for party %NAME%\n\nLeadership: %LEADERSHIP%
X005TA0129
Are your sure you want to hire the %NAME% mercenary?
X005TA0136
\hL;\c000;000;000;\s60;Source:\t%SOURCE%\n
X005TA0137
\hL;\c000;000;000;\s60;Duration:\t%DURATION%\n
X005TA0145
Weapon
X005TA0146
Mind
X005TA0147
Life
X005TA0148
Death
X005TA0149
Fire
X005TA0150
Water
X005TA0151
Air
X005TA0152
Earth
X100TA0072
Exit Leader
X100TA0073
Return to Previous
X100TA0074
Banner
X100TA0079
Capital screen
X005TA0156
Choose a position around the party to drop the item(s)
X005TA0157
Click on the party you want to exchange with
X005TA0158
No party in this city
X005TA0159
\hC;\vT;\fNormal;\c200;200;200;\nClick here to hire a leader and create a party
X005TA0160
\hC;\c000;000;000;\flarge;Hire a party leader
Enroll Leader
X005TA0161
\hC;\c000;000;000;\flarge;Hire a unit
Enroll Unit
X005TA0166
Leadership: %QTY%\n
X005TA0169
Move: %NOW% / %MAX%\n
X005TA0171
\hC;\vC;Unknown treasure
X005TA0181
Use Staffs & Scrolls
X005TA0182
Artifact Lore
X005TA0183
Banner Bearer
X005TA0184
Arcane Knowledge
X005TA0185
\fmedbold;Leader abilities:\fnormal;
X005TA0186
\hC;\vC;%RUINNAME% has been looted.
X005TA0187
\hC;\vC;%RUINNAME% is unexplored.
X005TA0200
Any unit
X005TA0201
Adjacent units
X005TA0206
\fMedBold;Available mana:
X005TA0207
\hL;\c000;000;000;\nCasting Cost:\n
X005TA0208
City level:
X005TA0211
The leader is dead. The leader must be revived before exchanging or dismissing units.
X005TA0212
Both leaders must be alive before exchanging units.
X005TA0213
You are not powerful enough to cast this spell.
X005TA0214
More mana needed to use this item.
X005TA0215
More mana needed to cast this spell.
X005TA0216
Upgrading this city to level %LEVEL% will cost you %COST% gold coins.\n\nCity growth advantages:\nCity contains more units\nHit point regeneration increases\nDefense bonus increases
X005TA0217
More gold needed to upgrade this city to level %LEVEL%.  The upgrade costs %COST% gold coins.
X005TA0226
It will cost %PRICE% gold coins to revive this unit. Do you wish to proceed?
X005TA0227
\hC;\vC;\fLarge;Complete Heal\n\n\fNormal;It will cost %PRICE% gold to heal this unit. Do you want to heal it?
X005TA0229
The temple must be built in your capital to heal units
X005TA0231
The temple must be built in your capital to revive units
X100TA0081
Terrain transformed
X100TA0082
Gold
X005TA0239
Only one structure can be built per day!
X005TA0240
Do you really want to build the %NAME% for %PRICE% gold coins?
X005TA0241
Thief actions
X005TA0247
There is not enough space in the party to hire a mercenary. A unit must be dismissed before hiring another.
X005TA0249
Cost: %PRICE% gold coins
X005TA0251
More mana needed to research this spell.
X005TA0252
Only one spell can be researched per day.
X005TA0256
Flying
X005TA0265
Drop a rod for %COST% gold coins?
X005TA0268
The negotiation failed.
X005TA0269
Research the %NAME% spell for %PRICE%?
X005TA0271
%DEFENDANT% has been ambushed by %ATTACKER%.
X005TA0272
Do you want to destroy this rod?
X005TA0274
A city can only grow once each day!
X005TA0275
This city has reached its maximum size.
X005TA0282
Quantity in your army: %NUMBER%
X005TA0283
\flarge;You found an Item:
Take bag
X005TA0284
Select a location to plant the rod.
X005TA0285
Do you wish to hire this unit?
X005TA0286
\hL;\c000;000;000;Research Cost:\n
X005TA0287
\hC;\c000;000;000;\fMedium;These spells are not available in this quest!
X005TA0288
The city level needs to be higher than %CITY_LEVEL% to hire a large unit.
X005TA0095
(Capital)
X100TA0085
Skip unit
X100TA0086
Retreat
X100TA0087
Fighter units
X100TA0088
Mage units
X100TA0089
Range attack units
X100TA0090
Support units
X100TA0091
Other buildings
X100TA0092
Plant rod
X005TA0289
\fMedBold;%PLAYER%\fNormal;, Lord of the \fMedBold;%RACE%\fNormal;, offers to ally with you.\nDo you accept the treaty?
ProposeAlliance
X005TA0290
\fMedBold;%PLAYER%\fNormal;, Lord of the \fMedBold;%RACE%\fNormal;, has accepted your treaty. You are now allies!
X005TA0291
\fMedBold;%PLAYER%\fNormal;, Lord of the \fMedBold;%RACE%\fNormal;, has betrayed the alliance and broken the treaty.
X005TA0292
Select a leader and five items to complete the next quest.
X005TA0293
Selected leader
X005TA0294
Selected items
X005TA0295
The items and leader you selected will accompany you to the next quest! Continue?
X005TA0296
A leader was not selected!  Continue anyway?
X005TA0297
Only %NUMBER% items have been selected! Continue anyway?
X005TA0298
Only %NUMBER% item has been selected! Continue anyway?
X005TA0299
A leader has not been selected. More items can be selected. Continue anyway?
X005TA0300
\fMedBold;%PLAYER%,\fNormal; Lord of the \fMedBold;%RACE%,\fNormal; declines your treaty and refuses to ally with you!
X005TA0301
\fMedBold;%PLAYER%,\fNormal; Lord of the \fMedBold;%RACE%,\fNormal; offers a tribute of %GOLD% gold coins to the \fMedBold;%TARGETRACE%.
X005TA0302
Waiting for an answer from \fMedBold;%PLAYER%.
X005TA0303
The alliance treaty must be broken before attacking an ally.
X005TA0306
The party this unit was in has been destroyed.
X005TA0307
This structure can be built.
X005TA0308
This structure is already built.
X005TA0310
\c128;000;000;You must build the prerequisite before building this structure.
X005TA0312
\c128;000;000;This structure can no longer be built because another branch has been selected.
X005TA0314
\hC;\fMedbold;%LORD%, Lord of the %RACE% (%TYPE%)\n\hL;\fNormal;%STATE%
X005TA0317
\fNormal;\hC;\c000;000;000;You do not possess enough gold to give!
X100TA0093
Offer alliance
X100TA0094
Break alliance
X005TA0319
\fNormal;\hC;\c000;000;000;Breaking your treaty will greatly offend \fMedbold;%PLAYER%.\fNormal;  Do you wish to break the alliance and engage in war?
X005TA0320
\fMedbold;%NAME%\fNormal;\n\nThe spell you chose is worth %PRICE% gold coins. Select a price between 50 to %HIGHER% gold coins.
X005TA0321
\fMedbold;%NAME%\fNormal;\n\nThe Item you chose is worth %PRICE% gold coins. Select a price between 50 to %HIGHER% gold coins.
X005TA0322
How many gold coins do you want to offer?
X005TA0323
\c255;255;255;\hR;\vB;\fSmall;%NUM%
X005TA0324
\hC;Offer to\n\fMedbold;%LORDNAME%
X005TA0325
\hC;You are currently selected
X005TA0329
\flarge;Offer a tribute to \fMedbold;%PLAYER%
X005TA0330
\flarge;Sell to %PLAYER%
X008TA0003
\hC;\vC;Boost
X005TA0340
Belongs to: %RACE%
X005TA0341
This resource belongs to your race; your terrain type is under it.
X005TA0342
This resource does not belong to anyone.
X005TA0343
This resource can belong to you by changing the terrain beneath it. To control a resource, plant a rod beside it or let your cities' terrain expand to this location.
X005TA0344
The lord must have a name.
X005TA0345
The leader must have a name.
X005TA0346
I am not interested in buying such an item.
X005TA0347
Item name:
X005TA0348
Description:
X005TA0350
%PLAYER% is a %TYPE% and is the Lord you are currently playing!
X005TA0351
%PLAYER% is a %TYPE% and is one of the Lords you are battling against!
X005TA0352
You are currently at war with the race.
X005TA0353
You are currently in peace with the race.\n
X005TA0354
You are not in alliance with the race.
X005TA0355
You are in alliance with the race.
X005TA0356
Another rod already exists in the area.
X005TA0359
X005TA0360
Error saving game.
X005TA0368
Do you want to surrender to the enemy and destroy your party?
X005TA0370
\hC;%NAME%'s party is in training!
X005TA0371
Click on a highlighted unit in order to raise its experience!
X005TA0373
\s20;\t-- Is at peace with %RACE%
X005TA0374
\s20;\t-- Is at war  with %RACE%
X005TA0375
\s20;\t-- Is neutral with %RACE%
X005TA0376
\s20;\t-- Is in alliance with %RACE%
X005TA0377
It will cost %PRICE% gold coins to train this unit. Do you want to train it?
X005TA0381
Waiting to upgrade: %URGENT%
X005TA0382
Right-click on unit's face for statistics.
X005TA0383
\fMedBold;Upgrading unit:\fNormal; %NAME%
X005TA0384
\fMedBold;Next upgrade:\fNormal;
X005TA0392
Only partial training is available for this unit. It will cost %PRICE% gold coins to train it for %XP% XP. Do you want to proceed with the training?
X005TA0395
Cheat: %CHEAT%
X005TA0396
Move:\n%COLOR%%MOVE1% / %MOVE2%
Strategic palette
X005TA0399
\hL;\c000;000;000;%NAME%
X005TA0400
Move: %MOVE1% / %MOVE2%\nLeadership: %LEADERSHIP%\n\nScouting range: %SCOUTRNG%
X005TA0401
Nothing was found
X005TA0402
\hC;\fLarge;Warning!\fNormal;\n\nThe current game will be lost. Do you wish to continue?
X005TA0403
You have been disconnected from the server.
X005TA0405
The Magic Tower must be built before spells can be researched
X005TA0406
There are no spells to cast. Spells can be researched in the capital.
X005TA0408
%KILLER% destroyed %ILLUSION%.
X005TA0409
\hC;\fLarge;%NAME%\fNormal;\n%RACE%\n\nA thief must spy on this race to gain information about it.
X005TA0410
Sound FX volume
X005TA0411
Music volume
X005TA0412
Unit movement
X005TA0413
Opponent unit movement
X005TA0414
Scroll speed
X005TA0415
Confirm end of turn
X005TA0416
Autosave
X100TA0095
Surrender
X100TA0096
Death mana
X100TA0097
Runestone mana
X100TA0098
Life mana
X100TA0099
Infernal mana
X100TA0100
Send message
X100TA0101
Hire
X100TA0102
Load game
X100TA0103
Delete saved game
X100TA0104
Train unit
X100TA0105
City defense bonus
X005TA0419
X005TA0420
\fvlarge;Save Game
X005TA0421
\fvlarge;Load Game
X008TA0004
\hC;\vC;\fLarge;%DAMAGE%
X008TA0005
\hC;\vC;\fMedium;XP:\n+%GAIN%
X008TA0006
\c000;000;000;\hC;\vC;\fmedbold;%NOW%/%MAX%
X005TA0422
\fnormal;\hL;\vT;%DESC%
X005TA0423
\s110;\fmedbold;Level:\t\fnormal;%LEVEL%\n\fMedbold;XP:\t\fNormal;%XP%\n\fMedbold;HP:\t\fnormal;%HP1% / %HP2%\n\fMedbold;Armor:\t\fNormal;%ARMOR%\n\fMedbold;Immunities:\t\fNormal;\p110;%IMMU%\mL0;\fMedbold;Wards:\t\fNormal;\p110;%WARD%
Unit encyclopedia
X005TA0424
%PART1%%PART2%
X005TA0425
\s60;\t%WHITEAMOUNT% \s90;\tRunestone Mana\n
X005TA0426
\s60;\t%REDAMOUNT% \s90;\tInfernal Mana\n
X005TA0427
\s60;\t%ORANGEAMOUNT% \s90;\tDeath Mana\n
X005TA0428
\s60;\t%YELLOWAMOUNT% \s90;\tLife Mana\n
X005TA0429
\hC;\fLarge;%NAME%%RIOT%\fMedium;%LEVEL%\n\fNormal;Owned by the %RACE%\nHit point regeneration per day: %HP%%
X005TA0430
\hC;\c000;000;000;\fMedium;You do not possess any spell of this level.
X005TA0431
%LEADER%'s party
X005TA0432
City defenses
X005TA0433
\hC;\fLarge;%NAME%\fNormal;\nOwned by the %RACE%\n\nA thief must spy on this city to gain information about it.
X005TA0434
\c255;255;255;\hC;\vC;Level up!
X005TA0435
\fMedBold;\hL;%NAME%\n
Enroll Unit/Leader ( unit info ) May not be used
X005TA0436
\fNormal;\hL;\c000;000;000;\s60;HP: \t%HPVALUE1%/%HPVALUE2%\n
X005TA0437
\fNormal;\hL;\c000;000;000;\s60;XP: \t%XP%\n
X005TA0438
\fNormal;\hL;\c000;000;000;\s30;Level: \t%LEVEL%\n
X005TA0615
\fNormal;\hL;\c000;000;000;\s80;Leadership: \t%LEADERSHIP%\n
Enroll Unit/Leader (unit info)
X005TA0444
\hC;\c000;000;000;\fMedium;Your lord cannot research these spells!
X005TA0445
\hC;\c000;000;000;\fMedium;Each spell can be cast once a day!
X005TA0446
\hC;\c000;000;000;\fMedium;Each spell can be cast twice each day!
X005TA0447
\hC;\c000;000;000;\fMedium;The chosen scroll contains the following spell:
X005TA0448
\hC;\c000;000;000;\fMedium;The chosen staff contains the following spell:
X005TA0449
\fMedBold;%NAME% \fNormal;(%COST%)
X005TA0450
\hC;\c000;000;000;The guardian cannot be dismissed!
X005TA0451
\hC;\c000;000;000;The Guild structure in necessary to hire this leader
X005TA0452
\hC;\c000;000;000;The %BUILDINGNAME% structure is necessary to hire this unit
X005TA0453
\fLarge;\hC;\c000;000;000;Training Completed
X005TA0454
%NAME%\nXP: %XPVALUE1% / %XPVALUE2%
X005TA0455
\fNormal;\hC;\c000;000;000;This unit will upgrade after its next battle
X005TA0456
\fNormal;\hC;\c000;000;000;If the %BUILDINGNAME% is built, the %NAME% will upgrade after its next battle.
X008TA0007
\hC;\vC;Fear
X005TA0458
Summoned creatures and thieves cannot capture a city.
X005TA0459
\fNormal;\c000;000;000; or \fNormal;
X005TA0462
Do you want to ask  \fMedbold;%NAME%\fNormal;, Lord of the  \fMedbold;%RACE%\fNormal;, for an alliance?
X005TA0463
\fMedBold;Warrior Lord\n\fNormal;The Warrior Lord's units will regenerate 15% of their damage each day, but magic research is limited to the fourth level.
X005TA0464
\fMedBold;Guildmaster\n\fNormal;The Guildmaster's spell research is limited to the fourth level, but the Thief performs more actions and cities cost 50% less gold to grow.
X005TA0465
\fMedBold;Mage Lord\n\fNormal;The Mage Lord can research all the spells at half the cost and spells can be cast twice per day.
X005TA0469
None
Immunities in unit encyclopedia
X005TA0470
(Custom)
list of skirmish quests
X005TA0472
\hL;\c000;000;000;\s60;Effect:\t%DESC%\n
Spell effect
X005TA0473
Spells that have no source
X005TA0476
%NAME% has gained a level! \nSelect a new ability for that leader.
X100TA0110
Replay
X005TA0477
\hC;\vC;\fMedBold;%SCEN%\fSmall;\n%DESC%
X005TA0478
Map size: %X% x %Y%
X005TA0479
Not available
X005TA0480
The Empire
X005TA0481
The Undead Hordes
X005TA0482
The Mountain Clans
X005TA0483
The Legions of the Damned
X005TA0484
\fMedium;%RACE%
Race name/description in menus
X005TA0485
No description given
Displayed when choosing a skirmish that has no description
X005TA0486
\c025;090;000; + %NUMBER%
Unit encyclopedia (stat modifiers)
X005TA0487
\c100;000;000; - %NUMBER%
X005TA0488
\c000;000;000;
Unit encyclopedia (stat modifiers) used to return to previous color
X005TA0489
\fMedium;%NAME%\n\fNormal;\hL;%DESC%
Mercenary interface
X005TA0490
You can hire this unit for %PRICE% gold coins.
X005TA0491
\fMedium;%NAME%\n\fNormal;%DESC%
Merchant interface
X005TA0492
\vC;My fine mercenaries will gladly fight for you... for a price.
X005TA0493
\hC;\vC;Good day. Take a look around my store and let me know if anything catches your eye.
X005TA0494
\hC;\vC;Good day. Take a look around my temple and let me know if anything grabs your attention.
Temple interface
X005TA0495
Right-click on icon for details.
Spells in mage site
X005TA0496
Your lord cannot cast this spell.
Spell encyclopedia
X005TA0497
\fMedBold;Casting cost:
X005TA0498
Who shall be trained?
Training camp interface
X005TA0499
This unit is partially trained and will have to come again to complete its training.
X005TA0500
\hL;\vC;\fNormal;%NAME%\nValue: %VALUE% gold coins\nQuantity: %NUM%
String utilise ds Carray Over & TradeItem
X005TA0501
The leader's leadership value allows a small unit to be hired. A large unit cannot be hired.
Stack enters Mercenary site with one position left in stack and small units are available.
X005TA0502
Your leader's leadership value allows a small unit to be hired. Unfortunately, I only have large units to offer you.
Stack enters Mercenary site with one position left in stack and small units are NOT available.
X008TA0008
\hC;\vC;Paralyze
X008TA0009
\hC;\vC;Petrify
X008TA0010
\hC;\vC;Pass
X005TA0503
Damage
X005TA0504
Heal
X005TA0505
You do not possess any spell or the ones you possess can not be exchanged.
X005TA0506
A %LEADER% must be hired to plant rods and transform the lands.
X005TA0507
%COST% gold coins are needed to plant a rod.
X005TA0509
\hC;\vC;\fLarge;Partial Heal\n\n\fNormal;It costs %PRICE% gold coins to heal this unit, and you posses %AMOUNT%. Do you want to heal the unit for the amount of gold that you possess?
Heal/Revive in city/capital interf
X005TA0510
\hC;\vC;\fLarge;No Gold\n\n\fNormal;You do not possess any gold. Gold is needed to heal or revive units!
X005TA0511
\hC;\vC;\fLarge;Closed\n\n\fNormal;You already know all the spells that I have to offer!
When you know all the spells of a mage tower
X005TA0513
You must build the %BUILDING% in your capital to upgrade this unit.
X005TA0514
\hC;\vC;\fLarge;Closed\n\n\fNormal;All my units have been hired. I have nothing left to offer!
When mercenaries list is empty (mercenary interf )
X005TA0515
\hC;\vC;\fNormal;I have no more items for sale, but I will buy some!
Merchant interf ( when inventory is empty )
X100TA0111
Begin Game
X005TA0516
%QTY% %ITEM%
pickup item
X005TA0517
\fLarge;%NAME%\fNormal;\n%DESC%\n\n\fLarge;Objective:\fNormal;\n%OBJECTIVE%
Objective description in briefing interface
X100TA0116
Refresh quest list
X100TA0117
Continue
X100TA0118
Tendency towards war
X100TA0119
Tendency towards peace
X005TA0525
The leader is incorruptible and has captured your thief!
X005TA0526
There is no available action to perform against that city.
X005TA0527
You have already spied on that ruin!
X005TA0528
No action can be performed against this site!
X005TA0529
Item price: %PRICE%
Item encyclopedia when opened from a site
X005TA0530
Buying cost: %COST%
X005TA0531
\c000;000;000;\hC;\vT;\fLarge;%NAME%\n\n\hL;\fNormal;%DESCRIPTION%\n\nChances of success: %CHANCE%%
Thief Actions interf
X005TA0532
%PLAYER% has joined the game as a %LORD%.
X005TA0533
Waiting for reply...
Multiplayer popup
X005TA0534
Boost
X005TA0535
+%BOOST%%
X005TA0536
%PLAYER%, Lord of the %RACE%, had infiltrated a spy in your army. The spy has been captured and executed!
X005TA0537
\hC;\vC;\fNormal;It will cost you %PRICE% gold coins to buy the allegiance of the city!
X005TA0538
\hC;\vC;\fNormal;The other thief actions are available to the Guildmaster lord only!
X005TA0539
\hC;\vC;\flarge;Choose item to steal
steal item
X005TA0540
\hC;\vC;\flarge;Choose spell to steal
steal spell
X005TA0541
%RACE%\n\nTerrain transformed: %NOW% / %TOTAL% (%PERCENT%%)
Encyclopedia on "terrain transformed" icons in iso
X005TA0542
More move points needed to perform this action
Plant rod with no AP
X005TA0543
The party leader must be alive to plant a rod.
Plant rod with leader dead
X005TA0544
Exit the fortification before planting a rod.
Plant rod when stack inside city/capital
X005TA0545
\c000;000;000;\hC;\vT;\fNormal;%NAME%\n\n\hL;%DESCRIPTION%\n\n\c128;000;000;Action is not available
X005TA0546
\c000;000;000;\hC;\vC;\fNormal;%CITYNAME% has been poisoned
X005TA0548
\c000;000;000;\hC;\vC;\fNormal;A spy has been placed in the enemy city. Right-click on enemy parties and cities to reveal information about them!
X005TA0549
\c000;000;000;\hC;\vC;\fNormal;An item has been stolen from the enemy party!
X005TA0552
\c000;000;000;\hC;\vC;\fNormal;The enemy leader has been provoked into a duel!
X005TA0554
\c000;000;000;\hC;\vC;\fNormal;A spy has infiltrated the enemy. Right-click on the enemy parties and cities to reveal information about them!
X005TA0555
\c000;000;000;\hC;\vC;\fNormal;A spell has been stolen from the enemy!
X005TA0556
\c000;000;000;\hC;\vC;\fNormal;The city has proclaimed its allegiance to you!
X005TA0557
\c000;000;000;\hC;\vC;\fNormal;Unit assassinated: %UNITNAME%
X005TA0558
\c000;000;000;\hC;\vC;\fNormal;The false message has worked and unorganized the enemy troops!
X005TA0559
\c000;000;000;\hC;\vC;\fNormal;%AMOUNT% gold coins have been stolen from the enemy!
X005TA0561
\c000;000;000;\hC;\vC;\fNormal;A spell has been stolen from the magic tower!
X005TA0562
\c000;000;000;\hC;\vC;\fNormal; The ruin has been spied upon. Right-click on it to reveal information about it!
X005TA0563
\c000;000;000;\hC;\vC;\fNormal;%PARTYNAME%'s party has been poisoned!
X005TA0564
\c000;000;000;\hC;\vC;\fNormal;An item has been stolen from the merchant!
X005TA0565
\c000;000;000;\hC;\vC;\fNormal;Your thief has been captured and executed!
X005TA0575
%USED% / %AVAIL%
Leadership strings in all interfaces
X005TA0576
Units in city: %IN% / %TOTAL%
X005TA0577
\c000;000;000;\hC;\vC;\fNormal;More resources are required to buy the spell!
X005TA0578
\hC;\vC;\fLarge;Not Enough Resources\n\n\fNormal;%PRICE% gold coins are needed to revive this unit!
Not enough gold to revive
X005TA0579
The staff can only be used once a day.
When player attempts to use staff more often than allowed by lord type
X005TA0580
The staff can only be used twice per day.
X005TA0581
Saving %SAVEGAME%.sg...
X005TA0582
Game saved under %SAVEGAME%
X005TA0583
\s110;\fmedbold;Leadership:\t\fnormal;%MAX%\n
X005TA0584
\flarge;Select the city that contains the Item
Trade item interface
X005TA0586
\fMedbold;%PLAYER%,\fNormal; Lord of the \fMedbold;%RACE%,\fNormal; offers you the item \fMedbold;%OFFER%\fNormal; for %PRICE% gold coins.  The item is worth %VALUE% gold coins. Do you accept?
AI offers item to player
X005TA0587
\fMedbold;%PLAYER%,\fNormal; Lord of the \fMedbold;%RACE%,\fNormal; offers you the spell \fMedbold;%OFFER%\fNormal; for %PRICE% gold coins.  The spell is worth %VALUE% gold coins.  Do you accept?
AI offers spell to player
X005TA0589
I can buy this item for %PRICE% gold coins.
Merchant interf Buy Valuable
X005TA0590
\hC;\vC;\fLarge;No Resources\n\n\fNormal;More gold is needed to enroll this unit.
Mercernary interf
X005TA0591
\hC;\vC;\fLarge;No Ability\n\n\fNormal;The leader does not possess the ability to use Staffs.
Msg for Item Usage
X005TA0592
\hC;\vC;\fLarge;No Ability\n\n\fNormal;The leader does not possess the ability to use Scrolls.
X005TA0593
\hC;\vC;\fLarge;Already Used\n\n\fNormal;This unit has already used this potion.
X005TA0594
\hC;\vC;\fLarge;Not Injured\n\n\fNormal;This unit is not injured. Only injured units can be healed.
X005TA0595
\hC;\vC;\fLarge;Still Alive\n\n\fNormal;This unit is still alive. Only dead units can be revived.
X005TA0596
\hC;\vC;\fLarge;Not Alive\n\n\fNormal;This unit is dead. Only living units can be healed.
X005TA0597
You must be at peace with the race to %WHAT%!\n\nGiving gold to an opponent or attacking his enemies will bring you closer to peace.
Diplomacy interface
X005TA0598
sell items
X005TA0599
sell spells
X005TA0600
ask for a treaty
X005TA0601
\hC;\vC;\fLarge;No Ability\n\n\fNormal;The leader does not have the ability to use Artifacts. The "Artifact Lore" ability can be selected when the leader upgrades.
Msg for item Usage
X005TA0602
\hC;\vC;\fLarge;No Ability\n\n\fNormal;The leader does not have the ability to use Tomes. The "Arcane Knowledge" ability can be selected when the leader upgrades.
X005TA0603
\hC;\vC;\fLarge;No Ability\n\n\fNormal;The leader does not have the ability to use Banners. The "Banner Bearer" ability can be selected when the leader upgrades.
X005TA0605
%PLAYER%, Lord of the %RACE%, has discovered your spy. The spy has been captured and executed!
X005TA0606
\fMedbold;%NAME%, Lord of the %RACE%:\n\n\fNormal;"%MSG%"
AI message box
X005TA0607
\s60;Value:\t%VALUE%\n
X005TA0608
\hC;\vC;\fLarge;Cannot Equip\n\n\fNormal;This item cannot be equiped.
X005TA0609
More gold is needed to accept the offer.
X005TA0611
\fLarge;Mission completed!\fNormal;\n\nThe mission has been successfully completed.
X005TA0612
\fLarge;Failure!\fNormal;\n\n%PLAYER% race wins.
X005TA0613
\fNormal;\hL;\c000;000;000;\s60;Cost: \t%COST_HIRING% gold\n
Txt for mercenary list (in Mercenary Interf)
X005TA0614
\fNormal;\hL;\s80;Cost: \t%COST%\n
X005TA0617
\vC;\hC;%NAME%
Iso palette when casting a spell/scroll
X005TA0618
\fLarge;\hC;\vC;\c000;000;000;Maximum Level\n\n\fNormal;Unit has reached its maximum experience level and can no longer benefit from training.
Training Interface.
X005TA0619
No moving party
City encyclopedia when there's no moving stack in city
X005TA0620
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has placed a spy in your city.
X005TA0621
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has placed a spy in your army.
X005TA0622
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has stolen an item from you.
X005TA0623
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has stolen a spell from you.
X005TA0624
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has unorganized your troops.
X005TA0625
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has provoked your leader into a duel.
X005TA0626
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has poisoned your party.
X005TA0627
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has poisoned your city.
X005TA0628
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has assassinated one of your soldiers.
X005TA0629
\c000;000;000;\hC;\vC;\fNormal;%PLAYER% has stolen gold from you.
X005TA0630
\c000;000;000;\hC;\vC;\fNormal;%PLAYER%'s thief has been captured and executed!
X005TA0631
%NAME%\n\n%INFO%
X005TA0632
Quest
X005TA0633
Saga
X005TA0634
\c000;000;000;\hC;\vC;Drop Items
X005TA0635
\c000;000;000;\hC;\vC;\fNormal;Drag the items to drop from the party inventory on the left to the slots on the right.
X005TA0638
Summon spells cannot be traded.
X005TA0643
\hC;\vC;\fLarge;Dead unit\n\n\fNormal;This unit is dead. Only the revive potion can be used on this unit.
X005TA0644
\hC;\vC;\fLarge;Dead Leader\n\n\fNormal;The leader is dead, the leader must be alive to use staffs.
X005TA0645
\hC;\vC;\fLarge;Dead Leader\n\n\fNormal;The leader is dead, the leader must be alive to use scrolls.
X005TA0647
A rod cannot be planted on an allied lord's land.
X005TA0648
\c128;000;000;Max\c000;000;000;
X005TA0649
%XP1% / %XP2%
X005TA0650
\fmedbold;Move points:\t\fnormal;%AP%\n
X005TA0651
Dead leaders cannot wear equipment.
X005TA0652
More...
Bag encyclopedia in ScenEdit
X005TA0604
This feature is not available in this version.
X005TA0653
\fMedBold;%NAME%\fNormal;\n%DESC%\n\n%AREA%\n\n%INFO%
Spell Encyclopedia
X005TA0654
\fMedBold;%NAME%\fNormal;
Spell list box in spell book
X005TA0655
There is no available action to perform against that party.
X005TA0656
Do you really want to replace "%SAVEGAME%"?
Save game interface when replacing existing file
X005TA0657
\fLarge;%NAME%
Building encyclopedia
X005TA0658
\vC;\hC;\fLarge;%NAME%\fNormal;\n\nRods transform a small amount of land every day. Each race's resources increase when the terrain under a resource is of their type. To destroy a rod, you must enroll the leader who possesses the plant rod ability.
Rod encyclopedia
X005TA0659
Do you really want to delete "%SAVEGAME%"?
Save game interface when deleting file
X005TA0660
\fMedBold;%NAME%\n\fNormal;%DESC%%CASTCOST%%ITEMCAT%
Item encyclopedia
X005TA0661
\n\nCasting cost: %CASTCOST%
Item encyclopedia for wands
X008TA0011
\hC;\vC;Ward
X005TA0662
\fLarge;\hC;\c000;000;000;Partial Training Completed
X005TA0663
(Level %LEVEL%)
City encyclopedia
X005TA0664
\hC;\vC;\fMedBold;%NAME% (%TYPE%)\n\fSmall;%DESC%
Title and description in Load menu
X005TA0665
Type : %TYPE%\n%TYPEDESC%\nTurn: %TURN%\nDifficulty level: %DIFF%
Info in Load menu
X005TA0668
\mL3;\s40;Level: \t%LEVEL%\n
Carry over interface
X005TA0669
\mL3;\s40;XP: \t%XP%\n
X005TA0670
You cannot cast on that party because it is immune to your spell.
X005TA0671
Casting on that party will not produce any effect.
X005TA0672
You cannot attack an allied party.
X005TA0673
You cannot cast on an invisible party.
X005TA0674
6
Targets in unit encyclopedia
X005TA0675
1
X005TA0676
Leader abilities in unit encyclopedia
X005TA0677
\fMedBold;Special unit:\fNormal;
Sideshow units in structure building screen
X005TA0678
More gold is required to train this unit.
Trainer site when trying to train a unit without sufficient gold
X100TA0120
Send to Empire
X100TA0121
Send to Mountain Clans
X100TA0122
Send to Legions of the Damned
X100TA0123
Send to Undead Hordes
X100TA0124
Send to All
X006TA0001
A new player is waiting in the lobby.
when a new player wants to join a game
X006TA0002
%PLAYER% left the game.
when a player leave the game
X006TA0003
You cannot end your turn now. At least one player is currently waiting in the lobby.
when a player try to end its turn
X006TA0005
(Computer)
X006TA0004
X006TA0007
Waiting in lobby
X006TA0008
You are trying to join a game with a newer or an older version of the game.
version mismatch (join game)
X006TA0009
Continuing the quest at day %NUMBER%
drop into the game
X006TA0010
You cannot kickout yourself.
kickout player
X006TA0011
Only the host player can kickout the undesired.
X006TA0012
You can only kickout a human player.
X006TA0013
Do you want to kickout  \fMedbold;%NAME%?
X006TA0014
Curent Turn
Lobby screen
X006TA0015
Max Players
X006TA0016
Chat
X006TA0017
Player Info
X006TA0018
Bonus Gold
X006TA0019
Mana
X006TA0020
Game List
Multi-player menus
X006TA0021
Player List
X006TA0022
Player Name
X006TA0023
Password
X006TA0024
Game Name
X006TA0025
Password protected
Password protected (multi-player menus)
X006TA0026
Please insert the original game CD in your CD-ROM drive.
X100TA0600
Kick out player
X100TA0601
Human race
X100TA0602
Undead race
X100TA0603
Dwarf race
X100TA0604
Heretic race
X100TA0605
Lord type
X100TA0606
Lord face
X100TA0607
Difficulty level
X110TA0017
\hC;\vC;\fLarge;Already Trained\n\n\fNormal;This unit is already trained and will upgrade at the end of his next battle!
X005TA0686
Effect Result: No trigerrer for "Cast Spell On Triggerer"!
X005TA0687
Effect Result: No trigerrer for "Enter In Battle"!
X005TA0566
\c000;000;000;\hC;\vC;\fNormal;A riot has been provoked inside the city!
X005TA0689
No action can be done on this city while a riot is taking place.
X100TA0125
Continue move
X005TA0397
X005TA0396, color normal
X005TA0398
\c150;000;000;
X005TA0396, color no move remaining
X005TA0695
%NAME%\n%DESC%
Wand and scroll screen
X005TA0696
\hC;\vC;\fLarge;No Ability\n\n\fNormal;The leader does not have the ability to use Orbs. The "Use Orb" ability can be selected when the leader upgrades.
X005TA0697
\hC;\vC;\fLarge;No Ability\n\n\fNormal;The leader does not have the ability to use Talismans. The "Use Talismans" ability can be selected when the leader upgrades.
X005TA0698
\hC;\vC;\fLarge;No Ability\n\n\fNormal;The leader does not have the ability to use Travel Items. The "Use Travel Items" ability can be selected when the leader upgrades.
X005TA0699
Please enter a name for your first leader.
CChangeFirstLeaderNameInterf
X100TA0608
\vC;\fMedBold;%NAME%\n\fSmall;HP : %HP%/%HPMAX%
BattleViewer
X100TA0609
No attack
X100TA0610
Dead
BattleViewer unit status
X100TA0611
Paralysed
X100TA0612
Petrified
X100TA0613
Boosted
X005TA0547
Lower
X005TA0550
-%LOWER%%
X005TA0551
Lower initiative
X008TA0012
\hC;\vC;Lower
X008TA0013
\hC;\vC;Lower Init
X008TA0014
\hC;\vC;Poison (%DAMAGE%)
X008TA0015
\hC;\vC;Frostbite (%DAMAGE%)
X008TA0016
\hC;\vC;Revive
X008TA0017
\hC;\vC;Cure
X008TA0018
\hC;\vC;Drain Level
X008TA0019
\hC;\vC;Give Attack
X008TA0020
\hC;\vC;Wait
X008TA0021
\hC;\vC;Defend
X008TA0022
\hC;\vC;Transform
X005TA0700
Battle speed
Options interf
X005TA0701
Extra battle animations
Option screen
X005TA0702
Are you sure you want to cast the spell %SPELLNAME%?
CTaskWorldSpell
X005TA0703
\o000;000;000;\c255;255;255;%TEXT%
IsoChatDisplay
X005TA0705
%LORD%, lord of the %RACE%, cast the spell %SPELL%.
X005TA0710
\hL;\c000;000;000;Effect area : %AREA%
Spell ency
X005TA0711
Single target
X005TA0712
%W%x%H%
X005TA0713
World
X005TA0706
Isometric animations
X005TA0707
\c000;000;000;%QTY%%
Transformed land palette (Strategic.cpp)
X005TA0757
\fMedBold;\vT;\hC;\c000;000;000;%HP%/%HPMAX%
Unit group
X005TA0715
Hotseat
Multiplayer protocol selection
X100TA0614
, %BLANK%
X005TA0787
\s110;\fMedBold;Attack:\t\p110;\fNormal;%TWICE%%ALTATTACK%%ATTACK%%SECOND%\p0;\n\fMedBold;Chances to hit:\t\fNormal;%HIT%%HIT2%\n
X005TA0788
\fMedBold;%EFFECT%:\t\fNormal;%DAMAGE%\n\fMedBold;Source:\t\fNormal;%SOURCE%%SOURCE2%\n\fMedBold;Initiative:\t\fNormal;%INIT%\n\fMedBold;Reach:\t\fNormal;%REACH%\n\fMedBold;Targets:\t\fNormal;%TARGETS%
X006TA0029
No limit
Hotseat lobby time limit
X006TA0030
\c255;255;255;
Hotseat lobby time limit format
X006TA0031
%NB% minutes
Hotseat lobby time limit text
X006TA0032
You must select at least two races to play in hotseat.
Hotseat lobby error
X005TA0718
\hC;\c000;000;000;\fLarge;%NAME%\fMedbold;\nLord of the %RACE%\n\nYour turn has arrived!
X005TA0719
Race: %RACE%
Load menu, type description, normal game
X005TA0720
Number of players: %NBPLAYERS%\nRaces: %RACES%
Load menu, type description, hotseat game
X005TA0721
Load menu, normal game type
X005TA0722
Load menu, hotseat game type
X005TA0723
Load menu, hotseat races separator
X006TA0033
There must be at least two players in the saved quest to play in hotseat.
MenuLoad error
X005TA0724
An emissary from \fMedBold;%NAME%\fNormal;, lord of the  \fMedBold;%RACE%\fNormal;, has a message for  \fMedBold;%TARGETNAME%\fNormal;.
X005TA0725
\fMedBold;%NAME%\fNormal;\nLevel : %LEVEL%\nBattles won : %NBBATTLE%
LeaderPickerInterf
X005TA0726
\fLarge;Can't export\fNormal;\n\nYou cannot export this leader because it was not hired. Only leaders created at level 1 can be exported.
LeaderPicker
X005TA0727
\fMedBold;%NAME%\fNormal; has been saved with his equipped items.
Option interf
X005TA0728
There was an error exporting the leader.
X005TA0729
You cannot export this leader, it is not from a playable race. Only leaders from the 4 playable races can be exported.
X005TA0730
Import leader
ImportLeader interf
X005TA0733
Suggested leader level : %LEVEL%
X005TA0734
\vC;None
ImportLeader listbox empty string
X005TA0735
\vC;%NAME%\nLevel %LEVEL%
ImportLeader listbox string
X005TA0736
Will you bring \fMedBold;%NAME%\fNormal; to the next quest?
ImportLeader confirmation
X005TA0737
\s110;\fMedBold;Battles won:\t\fNormal;%VALUE%\n
X005TA0738
If you change your race, the leader you wanted to import will be not be imported. Are you sure?
Multiplayer lobby
X005TA0739
%NAME%\hR;%RACE%
New custom campaign menu
X005TA0175
Incorruptible
LeaderAbility
X005TA0176
Use orbs
X005TA0177
Use talismans
X005TA0178
Use travel items
X005TA0180
Weapon master
X005TA0740
Error loading saga
X005TA0741
Low memory video card
Option Interf
X006TA0034
Error loading selected saved game
MenuLoad
X005TA0742
Custom saga
X005TA0750
Auto battle
Battle tooltip
X005TA0751
X005TA0752
Wait
X005TA0753
Defend
X005TA0754
Toggle displayed party
X005TA0755
X005TA0756
Paperdoll
X005TA0759
Isometric audio environment
OptionInterf
X005TA0760
Unit acknowledgements
X005TA0567
X100TA0615
\hC;\vC;\fLarge;No Resources\n\n\fNormal;More gold is needed to revive this unit.
Revive action
X005TA0761
\hC;\fLarge;Failure!\fNormal;\n\nYou have lost the mission.
Lose scenario message
X008TA0023
\hC;\vC;Restore Form!
X008TA0024
\hC;\vC;Break Paralyze!
X008TA0025
\hC;\vC;Break Petrify!
X008TA0026
\hC;\vC;Poison
X008TA0027
\hC;\vC;Frostbite
X005TA0762
Map destination highlight
X005TA0765
Allow battles in path when moving a party
Options screen
X006TA0035
\c000;000;000;%NAME% %TYPE%
Lobby player list
X006TA0036
Quest information
Lobby label
X005TA0766
Cancelling the action will spend move points anyway. Continue?
Thief action
X005TA0767
Instant
X005TA0768
\fLarge;Warning!\n\n\fNormal;You are about to overwrite or use the name of an automatic savegame. Continue?
X005TA0769
AutoSave
Name of autosave file
X005TA0770
Campaign Start
X005TA0771
Scrolling between actions
X005TA0772
\hC;\fLarge;%NAME%\fNormal;\nThe now crumbled capital of the %RACE%.
City ency
X005TA0773
\fLarge;You found a Spell:
ItemInterf
X005TA0774
\fLarge;Their spell book contained:
X005TA0775
\fLarge;Congratulations!\fMedium;\nYou have conquered the %RACE%.
CaptureCapital
X005TA0776
\fLarge;You have captured resources
Capture resources
X005TA0783
\fNormal;%NAME%
Stack encyclopedia
X005TA0784
\fMedBold;%NAME%
X005TA0785
/ %ATTACK%
X005TA0786
(2x) %BLANK%
X005TA0789
Paralyze
X005TA0790
Petrify
X005TA0791
X005TA0792
Drain
X005TA0793
X005TA0794
Fear
X005TA0795
Boost damage
X005TA0796
Lower damage
X005TA0797
X005TA0798
Poison
X005TA0799
Frostbite
X005TA0800
Revive
X005TA0801
Drain overflow
X005TA0802
Cure
X005TA0803
Summon
X005TA0804
Drain level
X005TA0805
Give attack
X005TA0806
Doppelganger
X005TA0807
Transform self
X005TA0808
Transform other
X100TA0616
X100TA0617
X005TA0809
\c000;000;000;%LDRSHP%%AP%%NBBAT%
Unit ency
X005TA0810
\hC;\vC;\fLarge;No Effect\n\n\fNormal;Equipping this item would have no effect on this party's statistics or abilities.
X005TA0811
%DMG% \c000;000;000;(\c128;000;000;Max\c000;000;000;)
Max damage reached in unit encyclopedia
X005TA0099
, defeated by %KILLER%\n
X005TA0812
X005TA0813
X005TA0814
X005TA0815
High
X005TA0816
/ %SOURCE%
Second attack in unit encyclopedia
X005TA0817
Environment animations
X005TA0818
There is no action to perform on this site.
Iso noble message
X005TA0819
\c000;000;000;%NAME%
X005TA0820
\c128;000;000;%NAME%
X005TA0821
File is read-only!
X005TA0822
This unit is ready to upgrade but can not because it needs a building that is only accessible to the %RACE%
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Disabled
Options screen with sound disabled in .INI
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\o000;000;000;\c255;255;255;Computer is thinking
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\hC;\vC;\fLarge;Closed\n\n\fNormal;Unfortunately, I have no spell to sell to you.
Mage tower with no spell
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\o000;000;000;\c255;255;255;
Battle (face text)
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This is a hotseat saved game. If you want to load it, please do so in the multiplayer hotseat menu.
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Smooth scrolling during party movement
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\hC;\fLarge;Warning!\fNormal;\n\nIf you continue the current game will be lost and the new game will be loaded in single player. If you want to load this game in multiplayer, please do so in the multiplayer menu. Do you wish to continue?
Load interf
X002TA0043
Name
X002TA0044
Description
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Joining the quest at day %NUMBER%
BeginOfTurn popup (in multiplayer)
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%ATTACK% or %BLANK%
EncyUnit
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Choose lord
MenuLord
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\hC;\fLarge;You have a new objective.\fNormal;\n\n%OBJECTIVE%
MainView2
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\c255;255;255;\hC;\n\fLarge;%NAME%\n\n\n\n\n\n\fNormal;%BRIEFING%\n\n\n\n\n\fMedBold;Objective: \fNormal;%OBJECTIVE%
Scrolling text in briefing interface
X005TA0840
Adjusts volume for sounds.
X005TA0841
Adjusts volume for music.
X005TA0842
Controls the movement speed of the parties under your control.
X005TA0843
Controls the movement speed of enemy parties.
X005TA0844
Adjusts the speed at which you scroll across the map.
X005TA0845
Adjusts how long the text remains on unit portraits in the battle screen.  "Instant" also disables most battle animations.
X005TA0846
Controls the volume of the unit acknowledgement sounds.
X005TA0847
Controls the quantity of environment sounds that can be played simultaneously.
X005TA0848
Enables or disables the end of turn confirmation window.
X005TA0849
Enables or disables the automatic savegame feature.
X005TA0850
Enables or disables idle animations for units in the battle screen.
X005TA0851
Enables or disables various map animations.
X005TA0852
Enable this option if you sometimes have slow mouse movement
X005TA0853
Enables or disables scrolling between the computer's actions. If disabled, the screen will jump instantaneously to the computer's next action.
X005TA0854
Gives better scroll movement when parties are moving. Only enable this option if your computer is fast.
X005TA0855
Enables or disables the tile marker when choosing a destination on the map.
X005TA0856
When this option is off, you will not be allowed to make a path that leads to a battle. This can prevent you from reaching certain locations. Press CTRL while making path to dynamically toggle this option.
X005TA0857
Enables or disables environment map animations.
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%HELP%
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Game settings
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Graphics
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Audio
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Performance
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\hC;\vC;\fLarge;Dead Leader\n\n\fNormal;The leader is dead, the leader must be alive to use staffs or scrolls.
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\fLarge;\hC;\vC;\c000;000;000;Dead Unit\n\n\fNormal;Unit is dead
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\hC;The guardian has been released. You can now put your capital's guardian into one of your parties.
X005TA0861
Quick default settings for low-end systems
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Quick default settings for high-end systems
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\fVLarge;Low-end system\fNormal;\n\nThis will modify performance-related settings to maximize the game's performance on your system.\n\nDo you want to proceed?
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\fVLarge;High-end system\fNormal;\n\nThis will modify performance-related settings to maximize the game's audio-visual quality on your system.\n\nDo you want to proceed?
X005TA0865
High quality translucency effects
X005TA0866
Lets you choose between two qualities of transluscency effects.
X105TA0000
9
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\hC;\vC;Recover Level
X005TA0867
Please enter valid game name and player name
Multiplayer interface
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\hC;\vC;\fLarge;%NAME%\fNormal;\n%TYPE%\n\n%DESC%
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\hC;\vC;\fLarge;%TYPE%\fNormal;\n\nIncome: %INCOME%\n\n%TXT%\n\n%TXT2%
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Neutral resource
Resource encyclopedia
X005TA0871
Controlled resource
X005TA0872
Enemy resource
X005TA0873
(Merchant)
Site encyclopedia
X005TA0874
(Magic shop)
X005TA0875
(Mercenary)
X005TA0876
(Trainer)
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%NAME%
Landmark encyclopedia
X005TA0878
\fLarge;Cannot launch game.\fNormal;\n\nCould not initialize TCP/IP protocol or protocol not found.
X005TA0879
Attempting to connect to server.\nPlease wait. . .
Gamespy join
X005TA0880
Host computer is not responding. It might not be ready to accept client connections yet. Would you like to try connecting again?
X100TA0054
No
X008TA0030
\hC;\vC;Unsummon
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/ %POWER%
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Game saved successfully.
X005TA0882
Gamespy
X005TA0883
\fLarge;Halt!\fNormal;\n\nYou can not dismiss this leader because it is required to complete this quest.
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Export leader
X005TA0884
Do you really want to delete '%LDR%'?
X100TA0127
X100TA0075
Tome
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Battle item
X100TA0077
Artifact
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Boots
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Previous race
X100TA0129
Next race
X100TA0130
Race
X100TA0131
Player type
X005TA0886
Could not join game.  Host did not report any available race.
X005TA0887
Battles won: %QTY%
X008TA0031
Each unit can be revived once per battle.
BattleViewer popup
X008TA0032
The Doppelganger cannot transform into a guardian.
X005TA0888
Leaving this menu will drop you out of Gamespy mode.  Do you really wish to continue?
X200TA0001
\hC;\c255;255;255;\fLarge;The Great Wars\fNormal;\n\n\n\n\n\nMore than a decade has passed since the First Great Wars ended.\n\n\n\n\nWhen infernal beasts and demons poured forth from the ground, the human Empire did their best to resist the unholy
X200TA0002
onslaught. Alas, the beloved queen was killed and Uther, the sole heir, disappeared from the realm.\n\n\n\n\n\nThe combined forces of the Empire and Mountain Clans, with the retrieved runic wisdom, sealed the infernal rift before the accursed one could
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arise.\n\n\n\n\n\nThe menace posed by the Undead Hordes came to an end with the beheading of the Dwarven high king Sturmir; Mortis' vengeance accomplished, her minions fell lifelessly to the ground, their languid voices echoed with no answer.
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\n\n\n\n\n\n\nBards feared to weave tales of the suffering brought by the First Great Wars. Stories of these terrible events traveled only on witch's winds.
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Previous city
X100TA0133
Next city
X100TA0618
Show or hide banners
DLG_ISO_
X005TA0690
(RIOT)
X005TA0889
Inverse mini map mouse behavior
OptionScreen
X005TA0890
Inverses the way clicking on the mini map scrolls the map
X120TA0001
\hC;\fVLarge;Disciples II: Dark Prophecy\n\n\fLarge;Production\fMedBold;\n\nProducer\fNormal;\nProkopios Sotos\n\n\fMedBold;Lead Designer / Project Leader\fNormal;\n
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Danny Belanger\n\n\fMedBold;Lead Artist / Concept Art\fNormal;\nPatrick Lambert\n\n\fMedBold;Lead Programmer\fNormal;\nFrederic Ferland\n\n
X120TA0003
\fMedBold;Programming\fNormal;\nJean-Francois Marquis\n\n\fMedBold;Environment Art\fNormal;\nAlexandre Rodrigue\n\n\fMedBold;Art\fNormal;\nAlexandre Rodrigue\nRaphael Beaupre\nCarl Boulay\nPhilippe "Tantal" Brindamour\nAlex Gingras\n
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\hC;Thomas Giroux\nRandy Humphries\nVincent Lamontagne\nSebastien Primeau\nElie Rocray\n\n\fMedBold;Additional Art\fNormal;\nLudovic Pinard\n\n\fMedBold;Cinematics\fNormal;\nRaphael Beaupre\nNathalie Guimond\n
X120TA0005
Elie Rocray\nMichel Therrien\n\n\fMedBold;Production Assistants / Scenario Design\fNormal;\nEva Bunodiere\nAriel Gauthier\nErin Martel\nEmanuel Protopapas\n\n\fMedBold;Localization\fNormal;\n
X120TA0008
\fNormal;\nSimon Lamoureux\n\n\fMedBold;Music Designer / Composer\fNormal;\nPhilippe Charron\n\n\fMedBold;Sound Director\fNormal;\nPaul Thibault\n\n\n\n\fLarge;Quality Assurance\fMedBold;\n\nQuality Assurance Manager
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\fNormal;\nPhillip DeRosa\n\n\fMedBold;Lead Tester\fNormal;\nEric Tougas\n\n\fMedBold;Quality Assurance Team\fNormal;\nYan Favreau-Lippe\nEthan Petty\nLudovic Pinard\nSylvain Schmidt\n\n
X120TA0010
\hC;\fMedBold;Additional Quality Assurance\fNormal;\nRyan Bastien\nStephane Brault\nDoug Campbell\nMark Cecere\nMark Esposito\nJulien Fullum\nPaul Gadbois\nSimon Lamoureux\nDave Lawson
X120TA0013
\hC;Steve Milburn\n\n\fMedBold;Director of Communications\fNormal;\nChristina Ginger\n\n\fMedBold;Packaging and Design\fNormal;\nKenneth Green\nPhilippe Brindamour\n\n\fMedBold;Web Design\fNormal;\nHugo Trepanier\n
X120TA0014
Serge Mongeau\n\n\fMedBold;PR Associates\fNormal;\nKelly Ekins\nMichele Fortier\n\n\fMedBold;Marketing Assistant\fNormal;\nRyan Bastien\n\n\fMedBold;President\fNormal;\nDon McFatridge\n\n\fMedBold;Senior V.P.
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\fNormal;\nBrian Clarke\n\n\fMedBold;V.P. Business Development\fNormal;\nSteve Wall\n\n\fMedBold;V.P. Product Development\fNormal;\nRichard Therrien\n\n\fMedBold;V.P. Systems\fNormal;\nDave Hill\n\n
X120TA0016
\hC;\fMedBold;Director of Product Development\fNormal;\nJamie McNeely\n\n\fMedBold;Executive Producer\fNormal;\nPaul Thibault\n\n\fMedBold;Graphics Manager\fNormal;\nNathalie Guimond\n\n\n\n
X120TA0017
\fLarge;Distribution Infogrames Inc.\fMedBold;\n\nSenior V.P.\fNormal;\nWim Stocks\n\n\fMedBold;V.P. Third Party / Value / Affiliates\fNormal;\nEzra Chen\n\n\fMedBold;Senior Buyer\fNormal;\nGardner Wong\n\n
X120TA0018
\fMedBold;Product Line Liaison\fNormal;\nBrian McCreary\n\n\n\nSpecial thanks to\nGuy English, Elijah Leonard and Silvio Lee\n\n\nIn memory of Helene Forest-Saindon
X120TA0011
\nDavid Mallet\nJeff Millett\nScott McFatridge\nNathan Pinard\nJay Podilchuk\nRyan Valade\nNabil Yared\n\n\fMedBold;Customer Support\fNormal;\nMichel Chouinard\nNabil Yared\n\n\fMedBold;Setup Program\fNormal;\n
X120TA0012
Carl Boulay\nFrederic Ferland\nAlex Hetu\nSerge Mongeau\nAlexandre Rodrigue\nNabil Yared\n\n\n\n\fLarge;Marketing\fMedBold;\n\nProduct Managers\fNormal;\nProkopios Sotos\nAdam Phillips\n\n\fMedBold;Director of Marketing\fNormal;\n
X120TA0006
Ryan Valade\n\n\fMedBold;Game Manual\fNormal;\nCalvin Campbell\n\n\fMedBold;Scenario Editor Manual\fNormal;\nEva Bunodiere\n\n\n\n\fLarge;Sound\fMedBold;\n\nVoice Actors\fNormal;\nDoug Campbell\n
X120TA0007
\hC;Karl Gerhardt Graap\nOrla Johannes\nKersti Kass\nDave Lawson\nWill Licari\nRobert Saigec Taylor\n\n\fMedBold;Sound Designer / Engineer\fNormal;\nStephane Brault\n\n\fMedBold;Assistant Sound Engineer
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\hC;\vC;%ABIL%
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\vC;%TEXT%